Quake 1 Mac Download

From Quake Wiki

  • 1Overview
  • 2Getting Quake
  • 3Installing Quake
    • 3.5Unix

Overview[edit]

The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with Quake Champions. Download the latest version of Quake X for Mac for free. Read 31 user reviews and compare with similar apps on MacUpdate. Quake X for Mac 1.2.1. 22 September 2013.

This is a quick-start guide to getting, installing, and actually running the game.

Quake 1 Download; Quake 1.1 Quake is the successor to Doom, the smash-hit action game. Quake III Arena X Update 1.3.2c Quake III: Team Arena is an absolutely stunning multi-player, first person, 3D, shoot-em-upgame. Quake II 1.1 This is Quake II for Mac OS X. SaveAsHTML 1.0.1 SaveAsHTML is an AppleScript macro for Jedit4. Mac users interested in Quake 3 10.5 generally download: Quake II 1.1 Free Assume control of a space marine fighting against a race of alien invaders and engage in combat with AI in the story mode or launch multiplayer challenges and compete against other players in such modes as 'capture the flag'. Quake is a fast-paced and intense first person shooter, tasking players with repelling cruel creatures from another dimension. You play as Ranger, a grizzled and tough soldier with enough strength to lift an ox. After government experiments involving teleportation opens a doorway to another dimension, enemies come flooding through the gate.

Components[edit]

Quake consists of three parts:

  • A platform-specific Quake engine, which is the program you run to actually play Quake.
  • The platform-independent game data archives pak0.pak (required, contains the game code, main content and the levels of the first episode of the game) and pak1.pak (optional, contains the three later episodes as well as their monsters).
  • The soundtrack, which exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack is optional. Modern engines usually support playing the soundtrack from files instead of the CD-ROM.

Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.

There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.

Quake

Getting Quake[edit]

You have several options for getting Quake.

The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.

Buy Quake on CD-ROM[edit]

One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).

Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:

  • Ebay (don't forget to check your local branch)
  • Quake: The Offering is the retail edition for Linux, released in 1998.

Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.

Buy the Steam edition of Quake[edit]

Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.

Download the shareware edition of Quake[edit]

Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.

  • quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.

Installing Quake[edit]

All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:

  • Quake root folder (e.g. C:quake)
    • ID1 subfolder (e.g. C:quakeID1).

In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.

In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.

So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.

Windows[edit]

Quake Free

Unspecified user added a To-Do; move this to a separate article..

Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.

You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.

All you need to play single-player is fitzquake.exe and ID1pak0.pak:

  1. Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
  2. Unzip the Fitzquake distribution into C:quake.
  3. Run C:quakefitzquake.exe.

If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.

If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.

DOS[edit]

TBD

Mac OS X[edit]

Quake 1 Mac Os X Download

TBD

Mac OS Classic[edit]

TBD

Unix[edit]

On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.

Installing from the original CDs[edit]

If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).

Once this is done, packages can be created using the following commands (insert the appropriate CD first):

  • game-data-packager quake --package quake-registered (for the original game)
  • game-data-packager quake --package quake-armagon (for the first mission pack)
  • game-data-packager quake --package quake-dissolution (for the second mission pack)

Similar commands exist for the soundtracks, which must be packaged separately:

Quake 1 Mac Download Gratis

  • game-data-packager quake --package quake-registered-music (for the original game)
  • game-data-packager quake --package quake-armagon-music (for the first mission pack)
  • game-data-packager quake --package quake-dissolution-music (for the second mission pack)

See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.

Retrieved from 'http://quakewiki.org/w/index.php?title=Getting_Started&oldid=4195'

macOS now has two kinds of Universal Binaries. The first were from the mid-2000’s when Apple started their transition from the PowerPC platform to Intel. The second are for Apple’s transition from Intel’s 64bit x86 platform to Apple’s in-house ARM-based Apple Silicon processors.

If you visit our Downloads page you will now find two new kinds of test builds for the Mac platform: Legacy Universal 1Build and Universal 2Build. Developer Tom Kidd has made ioquake3 downloads available for both of these platforms, with an important note for M1 and other modern Macs, but let’s start with PowerPC support on our legacy builds.

The Legacy Universal 1 Build was built on an older Mac mini running Snow Leopard 10.6. That build supports both Intel Macs (32-bit and 64-bit) and PowerPC Macs! This should let players keep going with some of the oldest hardware that ever ran Quake 3.

Thank you to Tom Kidd for enabling that support again.

The Universal 2 Build is designed to support Intel Macs (64-bit) and Apple Silicon Macs running the new M1 processor. This support is new, so please send any feedback you might have with any issues you may encounter.

The Universal 2 Build is now properly signed and notarized, so you will see a prompt asking if you’re sure you want to open it but it will not be necessary to authorize it via the Security & Privacy preferences.